These hordes provide some of the most terrifying encounters in Days Gone.
By Josh Davison
Published Jun 08, 2021
Of all the threats that Deacon St. John will face in Days Gone, none is greater than the Horde. While different varieties of mutated zombies, or Freakers as they’re called in the game, pose a significant threat, the Hordes are an overwhelming swarm of normal Freakers in such great viciousness and number that they outweigh any singly Breaker or Reacher.
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The Hordes really are the Freaker plague made physical. It’s a roaming, unsettling wave of death that can ambush Deacon when he least expects it. However, not every Horde is created equal, and circumstances such as location and composition can make one Horde far deadlier than the next.
Little Bear Lake has a small cabin on the shore that looks nice and ideal for scavenging supplies. Unfortunately, it’s packed to the brim with Freakers that will rush out at Deacon the second he opens the door.
The surprise and immediacy of the Horde are what gives it the advantage here. On top of that, Deacon is only left with one route for retreat thanks to the proximity of the lake. Finding this Horde at night takes a lot of the edge off of this encounter, but doing it during the day still provides a unique and startling encounter for thrill-seekers.
The difficulty of the Shadow Lake Horde comes largely from geography. This Horde is located in Belknap and comes pouring out of a cave on the shore of Shadow Lake. They tend to circle around the lake at night before returning to their cave in the day.
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Once the Horde becomes aware of Deacon, there aren’t a lot of maneuvering options available to him. The shoreline is fairly narrow, and it’s easy to get caught between the Horde and the water. The upside of this is that that also means the Horde will be forced into clusters to be dispatched with explosives or a few sweeps from an LMG?—provided Deacon gets the chance.
Hordes with close proximity to camp is a particularly tough challenge, as it increases the likelihood that Deacon will run into them when he isn’t ready for a fight. It may force him into an encounter he’s not yet equipped to deal with, and the Patjens Lake Horde is one such Horde.
It lies just across town from the Hot Springs camp run by Ada Tucker, which is one of the first camps Deacon travels to in the game. They hide out in a cave near this location during the day, which is the ideal time to clear it out.
The O’Leary Mountain Horde delivers a similar kind of challenge as the Patjens Lake Horde. However, the O’Leary Mountain Horde can be found even sooner, as it lies at the foot of the mountain that Deacon and Boozer make their home base at the beginning of the game.
The location is a little awkward as well and is easy to stumble across by accident. Dealing with it also means Deacon will likely have to retreat into the forests around O’Leary Mountain, where other Freakers are almost certainly lurking.
These two Hordes get to share a slot, as they are right next to each other and can be easily enraged at the same time if Deacon isn’t careful. One might chase Deacon into the other, and both can easily be found early in the game given their location in the Cascade Wilderness zone.
Both caves are also near roads, so just a little straying from a beaten path can result in one or two Hordes bearing down on Deacon.
The Chemult Horde is found during the mission titled, “You Alone I Have Seen.” It’s intended to help Deacon test out the new Napalm Molotovs. It’s a night mission, which means the Horde will be on the move no matter what.
This is one of the most chaotic encounters in the game. Deacon encounters the Horde in a small township, and there are alleys, dead-ends, and other Freakers everywhere. The Napalm Molotovs are nice, but they’re nowhere near to being capable of wiping out the entire Horde. This fight gets desperate quickly, and Deacon has to get creative to survive.
The Death Train Horde tells of one of the grimmer narratives in the game. A train carrying the bodies of countless dead for disposal is derailed by an oncoming swarm of Freakers. This Horde wanders near a nearby NERO installation in the Cascade Wilderness, where the train can also be found.
This Horde is pretty rough because it can be found so easily early on in the game, and its proximity to a NERO installation means Deacon will want to be there to get a stat upgrade. There are plenty of places to hide while the Horde passes, but it never strays very far from the NERO facility.
The Ice Wind Lava Cave Horde is encountered by Deacon St. John during the “What It Takes To Survive” quest, where Deac is looking for missing NERO researchers on behalf of O’Brian. This is Deacon’s first encounter with a Reacher, the fast-moving and vicious Freaker with massive claws. After that, Deacon gets to deal with a Horde with no break.
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The lack of lighting, awkward terrain of the cave, and the fact that Deacon has already likely taken damage and spent ammo on the Reacher means that this is a particularly harsh encounter. His odds of survival aren’t looking good, but it’s possible.
The Chemult Community College Horde has the honor of being the largest Horde in the game. It wanders the desolate campus of Chemult Community College, and the location is often rife with Freakers that are not part of the Horde as well as frequent Screamers.
There are plenty of tents, fences, and campus buildings to obscure Deacon’s line of sight and give Freakers places to swarm through. This is a monster of a fight, and it can easily spell Deac’s end.
The Old Sawmill Horde is encountered during the “I’ll Save Some For You” mission and provides arguably the hardest encounter in the game. The Old Sawmill provides a labyrinthine obstacle to maneuver and navigate while an endless number of Freakers spill out of every pathway to hunt down Deacon.
It’s also one of the largest Hordes in the game, and it takes a good bit of ingenuity and situational awareness to bring down this Horde.
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About The Author
(40 Articles Published)
Josh Davison is a list writer for CBR, The Gamer, and Game Rant. He is well-versed in all things Marvel, DC, Pokemon, and Star Wars and has a deep passion for horror. He has a terminal obsession with the Thunderbolts, the Winter Soldier, Luke Cage, and Hawkman. He is currently trying to make it as a comic book writer and is a part of two upcoming anthologies: Turning Roads by Limit Break Comics and Producing the End of the World by publisher Soda & Telepaths. Find him sharing cool comic art and cute animals on Twitter, @joshdavisonbolt
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