This Wasteland 3 Perks guide will go over the different perks you can get in the game. A perk is a boost to your abilities and is your reward for leveling up as you play.
A few of the Wasteland 3 Perks aren’t dependent upon any particular skill but the rest are determined in what you choose to spend where.
We’ve listed every single one of the perks you can acquire and use throughout Colorado.
+1 Quick Slots
+10% Crit Resistance
Unlocks the Puncturing Shot ability.
This is an AP Assault Rifle attack that deals damage to the Armor or multiple targets along with 100% Weapon Damage.
Stunned targets get hit with an extra 100% Weapon Damage
Enemies have 25% less benefit from Cover when attacking them.
SPRAY ‘N’ PRAY
Unlocks the Spray ‘N’ Pray ability.
This is an SMG attack which doubles the number of shots fired at 100% Weapon Damage, but with doubled ammo consumption and -25% Hit Chance.
Gain +15% damage with SMGs while not in cover.
If you attack a target twice in a row with an Assault Rifle, the second is always a crit. hit.
If you move more than 5 spaces, your next SMG attack costs no AP (once per turn).
Killing an enemy with an Automatic Weapon gives +3 AP (once per turn).
Unlocks the Bleeding Strike ability.
This 4 AP Bladed Weapon attack deals 200% of Weapon Damage at -20% Hit Chance, and applies Bleeding on target.
Burning targets get hit with extra 200% Weapons Damage
Unlocks the Stunning Blow ability.
This Blunt Weapon attack deals 100% of Weapon Damage at -15% Hit Chance, and Stuns the target.
Deals an additional 100% Weapon Damage on Frozen targets.
+0.5 Combat Speed when you have two melee weapons equipped.
Attacks with Blunt Weapons critically hit Stunned and Blind enemies.
HACK ‘N’ SLASH
Attacking the same target twice in a row with a Bladed Weapon executes a free bonus attack.
If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical Chance (+100% vs. Slowed targets).
SHRUG IT OFF
While using a Blunt Weapon, gain +2 Armor for every enemy adjacent to you.
L2?Big Guns Skill
Gain +0.5 Combat Speed on the first turn of combat while using Big Guns.
L3?Big Guns Skill
Unlocks the Suppressing Fire ability.
L3?Big Guns Skill
Flamethrower attacks Engulf targets, reducing their Hit Chance by -15%.
L7?Big Guns Skill
Unlocks the Pressure Cooker ability.
L8?Big Guns Skill
Gain +20% Evasion and +10% Hit Chance in Low Cover when using a Heavy Machine Gun.
L10?Big Guns Skill
Increases the firing arc of Heavy Machine Guns and Flamethrowers by +35%.
Unlocks the Shaolin Surprise ability.
Brawling combo maximum increased to 10x.
Brawling combo Critical Chance increased by 2x.
FLURRY OF BLOWS
Brawling attacks cost -1 AP.
Unlocks the Shredder Shot ability.
Your Strike Meter charges a 5% bonus with each successful handgun attack.
Unlocks the Trick Shot ability.
Shotguns do +100% Damage vs. Cover.
Your first attack after reloading an empty weapon costs no AP.
Shotgun attacks gain +25% Damage for each enemy hit by the same shot.
Attacking a melee enemy on the turn after they hit you deals +50% damage.
Unlocks the Mark Target ability.
Precision Strikes with Sniper Rifles have significantly higher chances of inflicting critical effects.
Gain +10% Hit Chance when using a Sniper Rifle if you don’t move for 1 turn.
Ambush targets with Sniper Rifles that kill your target don’t end the ambush.
Animal Companions gain bonus CON and damage.
Animal Companions provide you with better passive bonuses.
If your Animal Companion drops to 25% CON, gain +50% Critical Chance and +2 AP.
Buying multiple items instead of just one provides a 20% discount.
Junk items have a 5% chance of being sold for 50x their value.
Robots you hack will now be attacked by other enemies.
Hacked robots emit an electric burst every turn, dealing Energy Damage to enemies nearby.
Hacked robots gain?+2?AP.
DUCK AND COVER
Fire & Explosive Resistance +20%.
33% chance to drop a grenade after disarming land mines.
You no longer set off land mines when stepping on them.
Unlocks the Mortar Blast ability.
Targets directly hit by rockets or grenades are automatically Critically hit.
Radius of grenades and other AoE abilities increased by +40%
When an ally is Downed in battle, gain +1.0 Combat Speed for 2 turns.
Using healing items also boosts the target’s max CON by +25% for 3 turns.
Reviving allies has a chance of buffing them (+6% per First Aid level).
Gain +50% damage for 2 turns after reviving a downed ally.
Unlocks the Rally ability.
Unlocks the Demoralize ability.
+20% Bonus Damage to Robots and Vehicles.
Deployables gain +25% CON and deal +25% damage.
Repairing vehicles and robots also boosts the target’s max CON by +25% for 3 turns.
Repairing friendly vehicles, robots, and deployables grants +5 Armor for 3 turns.
BIG GAME HUNTER
+20% Bonus damage to Animals and Mutants.
Instantly reveals the entire World Map and all discoverable locations.
Fixing Broken Toasters now yields bonus loot.
Fixing Broken Toasters now yields Toast.
+25.0% Fire Damage Bonus
Killing an enemy causes your next attack to inflict Burning.
Field stripping now has a chance of providing Weapon Mods.
Your entire party finds +25% bonus ammo when looting, at a minimum of +1.
Field stripping weapons yields +30% more scrap.
Unlocks the Overcharge ability.
Energy damage is increased by +0.5 bonus damage for every point of Armor the target has.
Energy attacks have a 10% chance to electrocute enemies, dealing Energy dmg. and anyone standing nearby for 2 turns.
+1.0 sec. Detection Time
Alarms and traps have a 50% chance to malfunction when you set them off.
+200.0% Sneak Attack Damage
TENDER LOVING CARE
+5 Armor for all squad members while this character is present.